Carrion Crown - Home Campaign
Master of Radiance
Masters of radiance channel the pure, undiluted power of the sun. Often originating in a good-aligned druid sect that reveres the sun, they have a holy purpose to scour the earth clean of undead. Wielding the sun’s radiance as a weapon, they are the bane of any evil creature that lurks in the darkness.
Most masters of radiance are druids, due to their historical connection to sun-worshiping sects. Clerics with the Animal or Plant domain have Knowledge (nature) as a class skill and can easily qualify to enter the class; such clerics often revere Pelor or another sun deity and choose Sun as their second domain. Some cleric/rangers and even rare paladin/rangers can also qualify for this class, bringing a combination of holy zeal and reverence for nature to their crusade against the undead. Other characters rarely have the combination of skills and spellcasting to become masters of radiance.
NPC masters of radiance prefer to work proactively against evil, seeking out the lairs of undead and other darkness-dwelling monsters and destroying them with ruthless efficiency. They often cluster in druid sects to pool their efforts, and frequently ally themselves with other religious groups that share their outlook, such as temples of Pelor.
Hit Die: d8.
Alignment: Any nonevil.
Skills: Knowledge (nature) 5 ranks, Knowledge (religion) 8 ranks.
Spells: Able to cast daylight as a divine spell.
The master of radiance’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy(Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (religion) (Int), Profession (Wis), Spellcraft (Int), and Spot (Wis).
Skill Points at Each Level: 4 + Int modifi er.
|Level||BAB||Fort||Ref||Will||Special||Spells per Day|
|1st||+0||+2||+0||+2||Radiant aura 1/day, turn undead||—|
|2nd||+1||+3||+0||+3||Searing light||+1 level of divine spellcasting class|
|3rd||+2||+3||+1||+3||Radiant aura 2/day||+1 level of divine spellcasting class|
|4th||+3||+4||+1||+4||–||+1 level of divine spellcasting class|
|5th||+3||+4||+1||+4||Beam of sunlight, radiant aura 3/day||+1 level of divine spellcasting class|
: Masters of radiance gain no proficiency with any weapons, armor, or shields.
: Beginning at 2nd level, a master of radiance gains new spells per day (and spells known, if applicable) as if she had also gained a level in a divine spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats and so on; but see Turn Undead, below). If she had more than one divine spellcasting class before becoming a master of radiance, she must decide to which class to add each level for the purpose of determining spells per day and spells known.
(Su): Master of radiance class levels stack with levels of all other classes that grant the ability to turn undead for the purpose of determining the character’s effective cleric
level for turning. See Turn or Rebuke Undead, page 159 of the Player’s Handbook. For example, a 7th-level cleric/5th-level master of radiance turns undead as a 12th-level cleric.
(Su): A master of radiance can emanate an aura of brilliant light that weakens undead creatures. The aura provides bright illumination in a 30-foot radius around the character, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a –2 penalty on attack rolls, damage rolls, and saving throws.
Activating the radiant aura is a free action that does not provoke attacks of opportunity. While
her radiant aura is active, a master of radiance casts spells with the light descriptor at +2 caster level. A master of radiance can use this ability once per day at 1st level, twice per day at 3rd level, and three times per day at 5th level.
Each use lasts 1 minute. The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.
(Sp): Beginning at 2nd level, a master of radiance can use searing light as a standard action once per round as long as her radiant aura is active. Treat the character’s caster level for this effect as equal to her highest divine caster level, including the +2 caster level adjustment for the radiant aura (for example, a 7th-level druid/2nd-level master of radiance would use this effect as a 10th-level spellcaster).
(Sp): A 5th-level master of radiance can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as her radiant aura is active. Treat the character’s caster level for this effect as equal to her highest divine caster level, including the +2 caster level adjustment for the radiant aura (for example, a 7th-level druid/5th-level master of radiance would use this effect as a 13th-level spellcaster). Branna Caersicus, a master of radiance
Proposed changes removing nature requirement, seeing as how it is strictly a fluff requirement or for very specified builds of druids that find a way to get turning, and increase the religion requirement to either 8 or ten, as I only intend to go into at level ten anyways, also noting that it is harder to get into prestige classes that have skill components due to 3.5 overabundance of skill points.