Carrion Crown - Home Campaign
Skills Removed – Spellcraft, All Knowledges, All Craft skills, Handle Animal, Linguistics, Appraise, Disable Device, Sleight of hand, Climb, and Swim.
Skills Added – Arcana, Occult, Sociology, Nature Lore, Weaponeering, Alchemy, Survival, Alchemy, Athletics, Heal(As per rules in place already in game), Legerdemain, Enchantment, Animal Training
- Spellcraft for IDing Arcane spells and reading Arcane Scrolls
- ID for Dragons and Abberations
- Disable Device for Magical Traps (DD sub)
- A Necessary spell for Wizards to learn from other Spellbooks
- Knowledge(Arcana) prompts
- ID of Arcane spells read from literature or casted by others.
- Needed to make Magical traps.
- ID Wizard, Summoner and Sorcerer levels.
- Spellcraft for IDing Divine spells and reading divine scrolls
- ID for Undead and Outsiders
- Knowledge(religion) prompt
- ID of Divine spells read from literature or casted by others
- Skill used to break curses with high DCs
- ID Monk, Oracle, Inquisitor, Cleric, Paladin and Anti-paladin levels.
Nature Lore (Wisdom)
- Spellcraft for IDing Druidic and Ranger spells and and reading such scrolls
- ID for Monstrous Humanoids and Plants
- Disable Device for Natural traps (DD sub)
- Knowledge prompts for nature and geography
- ID of Druidic spells read or casted by others.
- Druid levels ID.
- Natural Disease and Natural Curse ID and healing.
- Knowledge prompts for Nobility, Local and History
- Linguistics substitue
- Appraise Substitute
- ID Humanoids
- ID Humanoid culture, customs and ideas.
- ID Cavalier or Warblade levels
- ID for Animals and Vermin
- Otherwise, this skill is just like the ordinary PF version
- Needed to make natural traps.
- Minor things like wagon repair or the like.
- Extracting poisons from animals
- ID Ranger levels and Barbarian levels
- ID Constructs
- Craft(any weapon) substitue
- ID of any Armor or weapon whether it’s magic or otherwise
- Necessary for crafting weapons of all types.
- Needed to create weapon traps
- ID Fighter and Gunslinger levels
- ID a character’s AC based on armor
- Key ability to create magically enchanted items, armor, weapons, wands. NOTE: You must know the spells in question to create the item you want.
- Disable Device sub for mechanical traps
- Sleight of Hand sub
- ID Folks with Rouge, Assasin, Ninja and other levels in sneaky stuff.
- ID poisons, potions and chemicals
- ID Oozes
- Craft(alchemy) prompts for potions, poisions and chemicals
- ID other with Alchemist Levels
- ID Fey and Magical Beasts
- ID magic Items
- ID Wands, Rods and magic trigger Items.
- ID any Witch, Magus or Bard levels.
- Needed to craft magic wands, rods, staves and rings.
- You can create magical clothing with this too.
- Swim and Climb Sub
Animal Training (Charisma)
- Ride and Handle Animal Sub
Class Skill lists
|Cleric||Occult, Arcana, Sociology, Diplomacy, Heal, Sense Motive, Enchantment, Alchemy, Weaponeering|
|Inquisitor||Athletics, Diplomacy, Occult, Alchemy, Arcana, Sociology, Nature Lore, Survival, Enchantment, Perception, Animal Training, Weaponeering, Intimidate, Sense Motive, Stealth, Athletics, Bluff, Disguise, Heal, Meditation|
|Sorcerer||Alchemy, Arcana, Sociology, Enchantment, Bluff, Fly, Intimidate, Use Magic Device, Weaponeering|
|Summoner||Sociology, Enchantment, Alchemy, Arcana, Occult, Nature Lore, Animal Training, Fly, Use Magic Device, Weaponeering|
|Warder||Alchemy, Athletics, Bluff, Diplomacy, Animal Training, Intimidate, Sociology, Survival, Weaponeering|
|Druid||Alchemy,Ehchantment, Athletics, Fly, Animal Training, Heal, Nature Lore, Survival, Perception, Weaponeering, Occult, Diplomacy|
|Time Thief||Alchemy, Enchantment, Weaponeering, Bluff, Athletics, Legerdemain, Sociology, Occult, Disguise, Escape Artist, Intimidate, Diplomacy, Perception, Sense Motive, Stealth, Acrobatics, Animal Training|
|Achemist||Alchemy, Arcana, Enchantment, Heal, Weaponeering, Nature Lore, Fly, Perception, Legerdemain, Survival, Use Magic Device|
|Nitōjutsu Sensei||Acrobatics, Animal Training, Athletics, Diplomacy, Intimidate, Occult, Sociology, Stealth|
|Barbarian||Acrobatics, Nature Lore, Athletics, Weaponeering, Animal Training, Intimidate, Perception, Survival|
|Oracle||Weaponeering, Diplomacy, Heal, Sociology, Occult, Sense Motive, Arcana, Enchanting, Alchemy|